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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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stripdots
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1994-01-01
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Strip Dots
Release 1.0793b
A product of Z-Art Productions
(c) 1993 by William Estep
All Rights Reserved.
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|SD| INFORMATION AND DISCLAIMER |SD|
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i. This game was designed to entertain a mature, responsible and
adventurous adult audience. Please be advised that although this
game does not contain offensive language, violence or sexually
explicit material, it may contain or provoke nudity.
ii. The author of this software assumes no responsibility for any
damages as a result of using this software, including damage to
hardware, software or persons.
iii. If you enjoy this game and play it, it is only fair that all blood,
sweat, and tears that went into it be compensated with any kind of
donation. If you can't afford a few bucks, at least send some kind
of support to the authors of your favorite programs.
Programming Info
----------------
Strip Dots was created using AMOS THE CREATOR, a high-speed version of
BASIC specifically outfitted to write gaming software. If you've thought
about purchasing AMOS, but haven't, I recommend it highly as a powerful
programming language and tool.
Other programs used to create this game include DeluxePaint (Electronic
Arts), Digital Sound Studio (Great Valley Products), and MED (Tiejo
Kinnunen). For this documentation, CygnusED Professional Release 2
(CygnusSoft Software/ASDG) was used.
Requirements
------------
In order to use Strip Dots, you'll need an Amiga with 1 MEG or more of
chip RAM, OR an Amiga with 512k or more of chip RAM and 256k or more of
fast RAM.
This game was written on an unaccelerated A500 with 1 MEG of chip RAM and
3 MEGs of fast RAM, running version 2.04 of AmigaDOS. According to other
sources, it should be compatible with AmigaDOS version 1.3 and many other
system configurations (including hard drives). However, I cannot
guarantee that it will work on your machine.
Starting Strip Dots
-------------------
To get started, simply click on the icon. You may also execute the
program from within the CLI.
There are a handful of important instructions you will need to know
before you play that can only be found in the documentation. Please read
this file before starting StripDots.
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|SD| ABOUT THE GAME |SD|
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Strip Dots is a variation of the traditional game known as "Dots" (also
known as "Boxes"). The objective of "Dots" is to take turns connecting
two dots that are horizontal or vertical from each other, in an effort to
create small boxes. The player who manages to collect the most boxes
wins (players usually mark their boxes with an initial or something
similar). The problem with the game was that you either needed graph
paper, or you had to draw a board full of evenly spaced dots. Well, I
wanted to do away with the pencil and paper altogether, so I decided to
try creating a computer assisted version of the game. Not only did it
keep track of whose turn it was, but it kept score and marked the boxes
for you. You just needed to point and click!
At some point later in history, my girlfriend and I were playing dots
when I got the crazy idea of putting special tokens in random boxes. If
you were to capture a token, you had to take off a piece of clothing.
Thus, Strip Dots was born! I took the idea to the drawing board, and
started typing away (my girlfriend didn't appreciate the declivity of my
attention to her at first, but things later fixed themselves once the
program became playable).
The only drawback I've found so far is that towards the end of the game
players seem to lose clothing rather quickly. However, this probably
isn't a real drawback. ;)
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|SD| INSTRUCTIONS |SD|
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After double-clicking on the Strip Dots icon, the game will acknowledge a
successful load with a chime (this is a four-channel sound test).
NOTICE: If this does not happen, make sure your audio is connected or
that you've met the minimum requirements of RAM.
A friendly screen will begin typing out important information regarding
Strip Dots and donations, and will go away momentarily. The title screen
and music will follow.
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|SD| TITLE SCREEN |SD|
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Once you're at the title screen, you may quit by clicking in the "QUIT
SD" box located in the lower-left corner, or you may begin play by
clicking anywhere else. If you wait, information and instructions
concerning play will begin to scroll in the upper-left corner.
If you wish to read through the instructions quickly, or need to search
for specific information, just hold down any of the shift keys (including
[CTRL], [L.ALT], [R.ALT], [L.AMIGA] and [R.AMIGA]). The scroller will
move quickly without pausing, and will pause for several seconds once you
let go of the key.
IMPORTANT: Pressing [L.AMIGA]-[A] will swap the game screen and the
Workbench screen anytime during the game. Similarly,
holding down the [CTRL], [L.ALT] and [DEL] keys will "reset"
the game at ANY TIME to this screen (if you are an IBM PC or
compatible user, this is easy to understand).
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|SD| CONFIGURATION SCREEN |SD|
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Once you've clicked the left mouse button at the title screen, a moment
later you'll get the Configuration Screen. It is here where you may set
up specifics about players.
Game/Play Settings
------------------
1. <PLAYERS> Select the number of players. There may be two, three or
four players.
2. <LEVEL> For the Wheel of Misfortune round (discussed later), you may
select the level of interaction. "Tame" sets a silly game, "Norm"
sets a more tantalizing game, and "Lewd" can be all-out, well, lewd.
3. <PLAY> There are three versions of dots you can play. "Strip Dots"
will allow players to choose clothing and play in the Wheel of
Misfortune round, and basically plays the intended version of this
game. "Plain Dots" will set up a blank board for playing a
traditional game of Dots. The computer keeps track of score for
you. "Quick Dots" is similar to the "Plain Dots" version, but adds
random lines and bunkers to shorten game time.
NOTE: SELECT THIS OPTION LAST. As soon as you click here, it will
begin the game you've selected.
4. <SPIN> Selecting this allows you to go directly to the Wheel of
Misfortune and it will spin for all players rather than the normal
"winner to loser" selection set in "Strip Dots".
5. <EXIT> Click on this button to return to the Title Screen.
Player Settings
---------------
1. <GENDER> Pick male or female for each player. The first symbol (a
circle with an arrow pointed up and to the right) represents Male.
The second symbol (a circle with a cross attached below) represents
Female. Traditionally, the male symbol means Mars, and the female
symbol means Venus. If you have a hard time remembering, just think
of a warrior carrying a sword for Mars (attributed to men), and a
hand mirror for Venus (attributed to women).
2. <PREFER.> Use this option to set player's sexual preference (or
simply the preference for this game). To set a player to
"Heterosexual", you'll need to set the symbol opposite of the
player's gender. To set preference to "Homosexual", select the
matching symbol. And, lastly, to set a player to "Bisexual", set
both symbols. This option only affects the Wheel of Misfortune
round.
3. <1234> These four switches allow you to shut off interaction between
certain players. For instance, if Player 1 doesn't like Player 3,
and vice versa, turn off Player 1's "3" switch, and Player 3's "1"
switch. This option only affects the Wheel of Misfortune round.
4. <NAME> Click in this box, then type in the player's name, followed
by [RETURN]. You may enter a name up 10 letters (numbers,
punctuation, and spaces included) long.
5. <CLOCK> The clock symbol attached to the right side of the name box
represents a 60-second timer that will force a play if the player
takes too long to complete their turn. This switch is on by
default.
6. <COMPUTER> Below the timer switch is a microchip switch. If this is
switched on, that player will be played by the computer, and the
matching EOM file will be loaded if it's available.
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|SD| THE CLOTHING STORE |SD|
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If you're playing "Strip Dots", this screen will follow the Configuration
Screen. Otherwise, you won't see it.
Now, you may pick the articles of clothing you're wearing. There are 25
different pieces of clothing, but they cover just about all kinds of
clothes. If you can't see what you're wearing here, just pick something
similar. For instance, if you have on a two-piece bikini, chose "BRA"
and "UNDERWEAR" since there is no swim-suit available. Similarly, if
you're wearing boxer shorts, consider them "SHORTS" or "UNDERWEAR".
A few things to note:
1. You may pick up to a maximum of 20 items. Also, you may only pick
up to four of any one item.
2. If you make a mistake, pressing the right mouse button will deselect
an article of clothing. "CLEAR" will erase all your selections and
start over.
3. When you're finished, select "DONE".
4. It doesn't matter what order you pick your clothing in because the
game will tell you what you needs to come off in an appropriate
order. The clothing listed on this screen is arranged in it's
"removal order". "OTHER" always goes first, with "TOWEL" being the
last.
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|SD| STRIP DOTS |SD|
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REMEMBER: The object of the game is to capture AS MANY SQUARES AS
POSSIBLE without giving any to your opponents. You will
benefit by this and by carefully watching where your
opponent(s) place their lines.
The mouse pointer's color, and the name that Annie is standing next to,
indicates whose turn it is. On occasion, Annie will announce which
player goes next.
Player statistics are located on the right side of the game board. Here
is what can be found there:
1. Player's name and associated color.
2. Tiny yellow stick figures that represent how many articles of
clothing that player has remaining. It does not identify articles
of clothing.
3. Two rows of ten white squares keep track of how many squares a
player has captured. This resets after twenty. Once a player has
captured twenty squares, he/she will gain an IMMUNITY (see below).
4. Although you cannot see any at first, below the Square Counter
IMMUNITY TOKENS are kept track of. These are represented by the
international symbol for "NO" (a red circle with a red slash). A
player can collect up to five of these, and one is collected by
capturing twenty squares. An IMMUNITY prevents you from losing an
article of clothing when an opponent captures an SD TOKEN. These
are automatically used when you have them.
Connecting Dots
---------------
In order to connect two dots, point to the area between them. If a
flashing line appears, it is a legal play. Click once with the LEFT
mouse button, and the line will turn color and the pointer will
disappear. You may now decide if that is where you want to go. If it
is, press the LEFT mouse button again to keep it. If you decide to go
elsewhere, click the RIGHT mouse button to cancel your selection.
REMEMBER: The object is to create squares for yourself and not set up
potential squares for your opponent(s). With practice,
you'll learn what kinds of areas to avoid connecting dots.
If you do capture a square, GO AGAIN.
The Timer
---------
If the player's timer switch was on, the player has 60 seconds to play
his/her turn. After 30 seconds, a timer will show up under their name.
Once 5 seconds are left, the clock will flash and tick annoyingly. If a
player runs out of time, the computer randomly picks connecting dots.
This can be very hazardous for that player and all but the next player!
The timer resets for the next player. I recommend leaving the timer on
for multiple player games as it will add an extra edge for all players.
NOTE: The timer is disabled for PLAIN and QUICK dot games.
Captured Boxes
--------------
When you've created a square, it will be captured and filled in with the
player's color. THE PLAYER THEN TAKES ANOTHER TURN. This makes it
possible to capture many squares (as you will see happen later in the
game).
NOTE: In some instances, it is possible to capture two squares in one
play.
Capturing SD TOKENs
-------------------
If a player captures a square and there is an "SD" marker in it, ALL
other players must remove an article of clothing (or lose an IMMUNITY if
they have any). The game will notify who has to remove which article of
clothing. Look under the player's name box to see what goes. Once
everyone has removed their appropriate clothes, click the mouse button to
resume play.
NOTE: As mentioned above, it is possible to capture two squares in one
play. Therefore, it's also possible to capture two SD TOKENs!
End of Round
------------
The round will end when any player(s) lose all clothing. The game will
let you know who's standing around naked. Press the LEFT mouse button to
continue on to the Wheel of Misfortune round.
For documentation sake, any players who ends up naked is considered a
"loser", and any player who has clothing remaining is considered a
"winner".
Pausing the Game
----------------
In rare instances, you may need to pause the game. By pressing [P] on
the keyboard, the screen will be blanked and the timer halted. You may
resume play by pressing [P] a second time.
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|SD| WHEEL OF MISFORTUNE |SD|
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In the Wheel of Misfortune round, each "winner" must perform a randomly
generated TASK on each "loser". The TASK is generated from a list of
numbers, measurements, verbs and body parts. In most cases, the TASK is
obvious or sensible. Other times, it may require some imagination or
improvising to perform a TASK.
Since there are no set definitions for the words used, the game leaves it
up to the players to decide what the words mean. Use of imagination,
creativity and improvisation will almost always lead to a good time!
The first spin is automatically initiated.
Player Turns
------------
Each "winner" is required to perform at least one task on each "loser".
On the top of the screen is the turn indicator. The current "winner" is
on the left side, and the current "loser" is on the right. This changes
each time you spin the Wheel. Eventually, after all players have used
their turn, the indicator will start over.
If the Wheel of Misfortune is being played directly from the
Configuration Screen, all players will get a turn.
Spinning the Wheel
------------------
To spin the wheel, click in the "SPIN" box on the bottom of the screen.
You may spin the Wheel as often as you wish or as needed.
The Clock
---------
For some TASKs, a timer might be needed. For this reason, a clock has
been installed. To start/reset the clock, click in the "CLOCK" box
located at the bottom of the screen.
Quitting the Wheel of Misfortune
--------------------------------
By clicking in the "QUIT" box at the bottom of the screen, the game will
exit back to the Title screen or Configuration screen, depending on if
you've played Strip Dots first or skipped to the Wheel of Misfortune
initially.
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|SD| OTHER INFO |SD|
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Keyboard Equivalents
--------------------
If you find it difficult to use the mouse while playing against multiple
players, there are keyboard equivalents. These key combinations will
work similar to using the mouse:
Playr Mouse UP Mouse DOWN Mouse LEFT Mouse RIGHT LEFT Click RIGHT Click
===== ========== ========== ========== =========== ========== ===========
1. [W] [X] [A] [D] [TAB] [SPACEBAR]
or [E] [Z] [Q] [C]
2. [O] [.] [K] [;] [9] [-]
3. [^] arrow [v] arrow [<] arrow [>] arrow [DEL] [HELP]
4. keypad [8] keypad [2] keypad [4] keypad [6] keypad [0] [ENTER]
or keypad [7] keypad [3] keypad [1] keypad [9]
Playing the Computer
--------------------
Strip Dots is capable of automated play, and, in the tradition of adult-
oriented software, it can display sequential pictures of your "opponent"
when playing a TWO-PLAYER HUMAN VS. COMPUTER game. However, these
pictures are not built in and can only be loaded from an EOM (External
Opponent Module) file. These modules do not necessarily come with Strip
Dots, but can be easily obtained by downloading them from various
telecommunication services (i.e., GEnie) when they are made available.
In order to use an EOM, the EOM file must be in same directory as Strip
Dots when it is started. Also, the EOM file must have its original name
(which means you shouldn't change 'Kristy.EOM' to 'Karen.EOM' because you
might like the name more). Then, once you're at the Configuration
Screen, type in the name and switch the computer on (press in the
microchip swtich).
If you do not have an EOM file around, you may still play the computer by
turning on the computer switch. This feature can be used with any number
of players (even all of them). Please keep in mind that the computer
plays quickly and intelligently. It catches mistakes very quickly.
However, the system has been designed NOT to be completely fool-proof and
will make a mistake on occasion to prevent the no-win-scenario syndrome.
It is up to you to use a careful eye to find them.
How to Obtain a Copy of Strip Dots
----------------------------------
You may obtain an updated copy of Strip Dots by writing to the address at
the end of this documentation and sending a donation of at least $5.00
(US dollars). Substantial donations might be compensated by free EOM
modules.
Personalized External Opponent Modules (EOMs)
---------------------------------------------
If you have a set of photos of a friend in the various stages of
stripping that you'd like to see as an EOM file, you can mail them to the
address below along with a donation of at least $5 (US dollars) and a
filled out copy of the REQUEST FOR EXTERNAL OPPONENT MODULE COMPILATION
form included in this archive (EOM_Request.FORM). A disk with the EOM
file on it, along with your original photos, will be returned to you
promptly. Read EOM_Request.FORM for complete details.
Bugs, Errors and Ideas
----------------------
Please notify me of ANY bugs, inconsistencies or ideas you have
encountered as soon as possible. The more bugs that are fixed (or ideas
added) at one time, the less updates that are needed.
a. I've noticed while using AMOS, programs launched from Workbench
don't seem to recognize the AMOS system's existence. A good example
of this is QMouse. QMouse seems to blank the screen on time no
matter how much typing or mouse moving you're doing. If this
happens, switch to the Workbench screen, take care of the problem,
and then switch back.
b. Strip Dots multitasks very well. It seems to agree with programs
that use the audio channels as well (the two programs will fight for
the channels at every interrupt, and it creates an interesting
battle).
Where to Write
--------------
Write to:
William Estep / Z-Art Productions
1921 South Cerro Drive
Tucson, Arizona 85713
USA
E-Mail: W.ESTEP1 (GEnie)
Aliases: Zulishk, Xenophobia
Enjoy the game!